Vertical routes and water change how you move through the dungeon. The game hints call out climbable wall vines, a grappling hook, and water that softens a fall while draining stamina.

Climbing, hooks, and falls — extracted game image
Extracted game image · Click to enlarge

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Routes
  2. Hook handling
  3. Connections & references
  4. Related articles
  5. Sources & verification

Routes

PropertyRecorded value
Climbable vinesWall vines can be used to climb.
Water fallsWater will soften your fall, but drain your stamina.

Hook handling

PropertyRecorded value
Hook while climbingCannot retrieve Hook while climbing
Retrieve the hookRetrieve Grappling Hook

Connections & references

Linked records

RecordRelationshipQuantity / context
Grappling HooktoolRelated Pages—
TorchtoolRelated Pages—

Referenced by

RecordRelationshipQuantity / context
Deep Dish Dungeon: Field GuideField guideRelated Pages—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object
cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class
MonoBehaviour
Reader
UnityPy
Unity Version
6000.3.20f1
Field-level source references
PropertySource pointerStatus
Climbable vines$.m_TableData.19.m_Localizedverified
Water falls$.m_TableData.19.m_Localizedverified
Hook while climbing$.m_TableData.19.m_Localizedverified
Retrieve the hook$.m_TableData.19.m_Localizedverified
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