DEEP DISH DUNGEON / ARTICLE DIRECTORY
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32 articles
Backpack
An inventory-expanding item with a carrying tradeoff: its description promises extra slots but says it is heavy.
Bonfire
A basic source of warmth and fire. The game’s prompts mention bringing wood to light it.
Camp, fire, and recovery
A camp is an expedition anchor. The game hints recommend resting there when you are worn down and describe camp as important for surviving deeper dung
Climbing, hooks, and falls
Vertical routes and water change how you move through the dungeon. The game hints call out climbable wall vines, a grappling hook, and water that soft
Combat, blocking, and restraint
A fight spends resources as well as health. The shield descriptions say blocking transfers damage to stamina, and the game itself advises against need
Cooking Pot
A station for making broths and soups. The extracted description does not provide a complete recipe list.
Crafting and the workbench
The workbench is described as a compact station for making tools and equipment. Available strings point to resource use and multiple crafting stations
Creature names in the game data
The English localization bundle contains names for several creatures. A string-table entry proves that a name is present in the supplied game data; it
Crude Sword
A basic melee weapon. In the inspected starting area, its HUD showed damage 7–9 and a stamina cost of 9; those figures are a live observation from tha
Deep Dish Dungeon: Field Guide
A practical guide to the demo’s survival loop: explore a hand-crafted dungeon, gather useful materials, build a camp, cook, and work toward a sealed d
Deep Dish Pizza
A named food item whose description says it grants immunity for one minute. The localization points to the oven for making Deep Dish Pizza, but recipe
Food and Their Stats
A catalog of all 62 food prefabs in the demo build, with their serialized nutrition and buff settings. Recipe notes identify the station and ingredien
Food Basket
A storage item that keeps ingredients and food fresh for more time, according to its description.
Food, cooking, and meal prep
Different stations support different kinds of food preparation. The extracted item descriptions name soups, baked food, roasting, and stir-frying; the
Grappling Hook
A traversal tool associated with climbing routes. The localization includes a retrieve action and says it cannot be retrieved while the player is clim
Health, stamina, and hunger
Food is part of combat preparation: the game’s own hints say eating can restore health or stamina, while an empty stomach leaves the body weak.
Inventory, pouches, and storage
Inventory space is a survival resource. A pouch adds three slots, while the backpack offers more room at a stated carrying-weight tradeoff. Chests and
Kettle / Infuser
A station for making drinks and potions. It accepts water from a flask or bottle; the text alone does not specify potion recipes.
Light, darkness, and stealth
Torches help with visibility, while the game’s death-screen advice hints that darkness can offer stealth. The tutorial text also notes that newer torc
Opening the First Door: Apple, Water, and Cooked Mushrooms
To get through the first door, consume three different items: an apple taken from the chest, water collected at the fountain, and a mushroom cooked at
Oven
A baking station. The game’s localization also identifies Deep Dish Pizza as a food made in the oven, but ingredients and recipe quantities are not es
Pouch
A compact inventory upgrade. Its item description specifies three extra inventory slots.
Rotisserie
A basic roasting station. The item description says to build it over a bonfire.
Sealed doors and puzzle progress
The demo loading text sets a clear destination: locate a sealed door and solve its puzzle. Door and key strings indicate locked-door interactions exis
Skillet
A cooking station described as faster for cooking and usable for stir-frying.
Sleeping Bag
A camp utility that sets the player’s spawn point, according to its item description.
Smelter
The item description says this station continuously melts Scrap Metal into Iron Rods. This is a text-derived function, not a measured processing rate.
The survival loop
Dungeon progress is tied to preparation. Gather materials, watch hunger and stamina, and return to a camp when your character is worn down.
Torch
A portable light source. A tutorial hint says newer torches burn brighter, and another hints that darkness can help with stealth.
Trap
A hazard that damages foes who step on it, according to the item text. The supplied text does not specify damage values.
Water Pot
A fresh-water source according to its item description. No specific output rate or placement rules were recovered.
Water, the kettle, and infusions
The kettle or infuser accepts water from a flask or bottle. The localization explains that it is used to make drinks and potions, but does not disclos