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DEEP DISH DUNGEON / ARTICLE DIRECTORY

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32 articles

equipment

Backpack

An inventory-expanding item with a carrying tradeoff: its description promises extra slots but says it is heavy.

1 properties →
camp station

Bonfire

A basic source of warmth and fire. The game’s prompts mention bringing wood to light it.

1 properties →
Camp and crafting

Camp, fire, and recovery

A camp is an expedition anchor. The game hints recommend resting there when you are worn down and describe camp as important for surviving deeper dung

3 properties →
Movement and traversal

Climbing, hooks, and falls

Vertical routes and water change how you move through the dungeon. The game hints call out climbable wall vines, a grappling hook, and water that soft

4 properties →
Combat and hazards

Combat, blocking, and restraint

A fight spends resources as well as health. The shield descriptions say blocking transfers damage to stamina, and the game itself advises against need

4 properties →
cooking station

Cooking Pot

A station for making broths and soups. The extracted description does not provide a complete recipe list.

1 properties →
Camp and crafting

Crafting and the workbench

The workbench is described as a compact station for making tools and equipment. Available strings point to resource use and multiple crafting stations

3 properties →
Research notes

Creature names in the game data

The English localization bundle contains names for several creatures. A string-table entry proves that a name is present in the supplied game data; it

1 properties →
weapon

Crude Sword

A basic melee weapon. In the inspected starting area, its HUD showed damage 7–9 and a stamina cost of 9; those figures are a live observation from tha

1 properties →
Field guide

Deep Dish Dungeon: Field Guide

A practical guide to the demo’s survival loop: explore a hand-crafted dungeon, gather useful materials, build a camp, cook, and work toward a sealed d

2 properties →
food

Deep Dish Pizza

A named food item whose description says it grants immunity for one minute. The localization points to the oven for making Deep Dish Pizza, but recipe

1 properties →
Food and cooking

Food and Their Stats

A catalog of all 62 food prefabs in the demo build, with their serialized nutrition and buff settings. Recipe notes identify the station and ingredien

2 properties →
storage

Food Basket

A storage item that keeps ingredients and food fresh for more time, according to its description.

1 properties →
Food and cooking

Food, cooking, and meal prep

Different stations support different kinds of food preparation. The extracted item descriptions name soups, baked food, roasting, and stir-frying; the

5 properties →
tool

Grappling Hook

A traversal tool associated with climbing routes. The localization includes a retrieve action and says it cannot be retrieved while the player is clim

1 properties →
Survival and exploration

Health, stamina, and hunger

Food is part of combat preparation: the game’s own hints say eating can restore health or stamina, while an empty stomach leaves the body weak.

4 properties →
Inventory and tools

Inventory, pouches, and storage

Inventory space is a survival resource. A pouch adds three slots, while the backpack offers more room at a stated carrying-weight tradeoff. Chests and

4 properties →
cooking station

Kettle / Infuser

A station for making drinks and potions. It accepts water from a flask or bottle; the text alone does not specify potion recipes.

1 properties →
Movement and traversal

Light, darkness, and stealth

Torches help with visibility, while the game’s death-screen advice hints that darkness can offer stealth. The tutorial text also notes that newer torc

2 properties →
Progression walkthrough

Opening the First Door: Apple, Water, and Cooked Mushrooms

To get through the first door, consume three different items: an apple taken from the chest, water collected at the fountain, and a mushroom cooked at

5 properties →
cooking station

Oven

A baking station. The game’s localization also identifies Deep Dish Pizza as a food made in the oven, but ingredients and recipe quantities are not es

1 properties →
equipment

Pouch

A compact inventory upgrade. Its item description specifies three extra inventory slots.

1 properties →
cooking station

Rotisserie

A basic roasting station. The item description says to build it over a bonfire.

1 properties →
Dungeon progression

Sealed doors and puzzle progress

The demo loading text sets a clear destination: locate a sealed door and solve its puzzle. Door and key strings indicate locked-door interactions exis

3 properties →
cooking station

Skillet

A cooking station described as faster for cooking and usable for stir-frying.

1 properties →
camp item

Sleeping Bag

A camp utility that sets the player’s spawn point, according to its item description.

1 properties →
crafting station

Smelter

The item description says this station continuously melts Scrap Metal into Iron Rods. This is a text-derived function, not a measured processing rate.

1 properties →
Survival and exploration

The survival loop

Dungeon progress is tied to preparation. Gather materials, watch hunger and stamina, and return to a camp when your character is worn down.

3 properties →
tool

Torch

A portable light source. A tutorial hint says newer torches burn brighter, and another hints that darkness can help with stealth.

1 properties →
defense

Trap

A hazard that damages foes who step on it, according to the item text. The supplied text does not specify damage values.

1 properties →
camp utility

Water Pot

A fresh-water source according to its item description. No specific output rate or placement rules were recovered.

1 properties →
Food and cooking

Water, the kettle, and infusions

The kettle or infuser accepts water from a flask or bottle. The localization explains that it is used to make drinks and potions, but does not disclos

3 properties →