A basic melee weapon. In the inspected starting area, its HUD showed damage 7–9 and a stamina cost of 9; those figures are a live observation from that weapon state.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Use and effect
| Property | Recorded value |
|---|---|
| Function | Observed starting HUD: Damage 7–9; Stamina Cost 9. |
Connections & references
Referenced by
| Record | Relationship | Quantity / context |
|---|---|---|
| Combat, blocking, and restraintCombat and hazards | Related Pages | — |
| Health, stamina, and hungerSurvival and exploration | Related Pages | — |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Runtime observation
- Object
- Deep Dish Dungeon Demo build 1.0.45.0 (3410)
- Class
- Observed
- Reader
- Computer Use
- Unity Version
- 6000.3.20f1
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Function | HUD / live play | verified |