A fight spends resources as well as health. The shield descriptions say blocking transfers damage to stamina, and the game itself advises against needless fighting while warning that not every hostile character is an enemy.

Combat, blocking, and restraint — extracted game image
Extracted game image · Click to enlarge

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Combat decisions
  2. Preparation
  3. Connections & references
  4. Related articles
  5. Sources & verification

Combat decisions

PropertyRecorded value
Avoid needless fightsThere's no use for senseless fighting.
Not every fighter is a foeNot all who fight are foes.
Blocking costTransfer damage to stamina while blocking.

Preparation

PropertyRecorded value
Trap placementDamages foes that step on it

Connections & references

Linked records

RecordRelationshipQuantity / context
Crude SwordweaponRelated Pages—
TrapdefenseRelated Pages—
Creature names in the game dataResearch notesRelated Pages—

Referenced by

RecordRelationshipQuantity / context
Health, stamina, and hungerSurvival and explorationRelated Pages—
Light, darkness, and stealthMovement and traversalRelated Pages—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object
cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class
MonoBehaviour
Reader
UnityPy
Unity Version
6000.3.20f1
Field-level source references
PropertySource pointerStatus
Avoid needless fights$.m_TableData.9.m_Localizedverified
Not every fighter is a foe$.m_TableData.9.m_Localizedverified
Blocking cost$.m_TableData.9.m_Localizedverified
Trap placement$.m_TableData.9.m_Localizedverified
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