A fight spends resources as well as health. The shield descriptions say blocking transfers damage to stamina, and the game itself advises against needless fighting while warning that not every hostile character is an enemy.
Extracted game image · Click to enlarge Contents Combat decisions Preparation Connections & references Related articles Sources & verification
Combat decisions Property Recorded value Avoid needless fights There's no use for senseless fighting. Not every fighter is a foe Not all who fight are foes. Blocking cost Transfer damage to stamina while blocking.
Preparation Property Recorded value Trap placement Damages foes that step on it
Connections & references Linked records Referenced by
Sources & verification Extraction status: Verified . This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
File Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class MonoBehaviour
Reader UnityPy
Unity Version 6000.3.20f1 Field-level source references Property Source pointer Status Avoid needless fights $.m_TableData.9.m_Localized verified Not every fighter is a foe $.m_TableData.9.m_Localized verified Blocking cost $.m_TableData.9.m_Localized verified Trap placement $.m_TableData.9.m_Localized verified
Download the original record and provenance (JSON) ↓