Food is part of combat preparation: the game’s own hints say eating can restore health or stamina, while an empty stomach leaves the body weak.
Extracted game image · Click to enlarge Contents Needs and recovery Live observation Connections & references Related articles Sources & verification
Needs and recovery Property Recorded value Food and health Eat to increase health. Food and stamina Eat to increase stamina. Hunger warning A weak body comes from an empty stomach. An empty stomach is a lost battle.
Live observation Property Recorded value Observed weapon HUD In the inspected starting area, the crude sword HUD showed damage 7–9 and stamina cost 9. This is a single live HUD observation, not a universal balance claim.
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Sources & verification Extraction status: Verified . This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
File Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class MonoBehaviour
Reader UnityPy
Unity Version 6000.3.20f1 Field-level source references Property Source pointer Status Food and health $.m_TableData.23.m_Localized verified Food and stamina $.m_TableData.23.m_Localized verified Hunger warning $.m_TableData.23.m_Localized verified Observed weapon HUD $.m_TableData.23.m_Localized verified
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