Food is part of combat preparation: the game’s own hints say eating can restore health or stamina, while an empty stomach leaves the body weak.

Health, stamina, and hunger — extracted game image
Extracted game image · Click to enlarge

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Needs and recovery
  2. Live observation
  3. Connections & references
  4. Related articles
  5. Sources & verification

Needs and recovery

PropertyRecorded value
Food and healthEat to increase health.
Food and staminaEat to increase stamina.
Hunger warningA weak body comes from an empty stomach. An empty stomach is a lost battle.

Live observation

PropertyRecorded value
Observed weapon HUDIn the inspected starting area, the crude sword HUD showed damage 7–9 and stamina cost 9. This is a single live HUD observation, not a universal balance claim.

Connections & references

Linked records

RecordRelationshipQuantity / context
Food, cooking, and meal prepFood and cookingRelated Pages—
Crude SwordweaponRelated Pages—
Combat, blocking, and restraintCombat and hazardsRelated Pages—

Referenced by

RecordRelationshipQuantity / context
Deep Dish Dungeon: Field GuideField guideRelated Pages—
The survival loopSurvival and explorationRelated Pages—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object
cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class
MonoBehaviour
Reader
UnityPy
Unity Version
6000.3.20f1
Field-level source references
PropertySource pointerStatus
Food and health$.m_TableData.23.m_Localizedverified
Food and stamina$.m_TableData.23.m_Localizedverified
Hunger warning$.m_TableData.23.m_Localizedverified
Observed weapon HUD$.m_TableData.23.m_Localizedverified
Download the original record and provenance (JSON) ↓