A camp is an expedition anchor. The game hints recommend resting there when you are worn down and describe camp as important for surviving deeper dungeon sections.

Camp, fire, and recovery — extracted game image
Extracted game image · Click to enlarge

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Camp routine
  2. Connections & references
  3. Related articles
  4. Sources & verification

Camp routine

PropertyRecorded value
Rest when worn downYour body has limits. Go back to camp and rest.
Why camp mattersYour camp is key to survive deep further into the dungeon.
Sleeping bagYou can set your Spawn point

Connections & references

Linked records

RecordRelationshipQuantity / context
Bonfirecamp stationRelated Pages—
Sleeping Bagcamp itemRelated Pages—
Food, cooking, and meal prepFood and cookingRelated Pages—
Crafting and the workbenchCamp and craftingRelated Pages—

Referenced by

RecordRelationshipQuantity / context
Deep Dish Dungeon: Field GuideField guideRelated Pages—
Opening the First Door: Apple, Water, and Cooked MushroomsProgression walkthroughRelated Pages—
The survival loopSurvival and explorationRelated Pages—

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Deep Dish Dungeon - Demo_Data/StreamingAssets/aa/StandaloneWindows64/localization-string-tables-english(en)_assets_all.bundle
Object
cab-85d16e704e19fc606fcee7f9cf024a81:-1252080872758487057
Class
MonoBehaviour
Reader
UnityPy
Unity Version
6000.3.20f1
Field-level source references
PropertySource pointerStatus
Rest when worn down$.m_TableData.25.m_Localizedverified
Why camp matters$.m_TableData.25.m_Localizedverified
Sleeping bag$.m_TableData.25.m_Localizedverified
Download the original record and provenance (JSON) ↓